Simulating active touch with a simple embodied agent

نویسندگان

  • Hiroyuki Iizuka
  • Takashi Ikegami
چکیده

In the present paper, we simulate the differentiation of sensoryand motor-like interfaces, and their dynamics in an agent of novel architecture. This paper reconsiders the boundary between an agent and its environment. In the standard framework, we tend to assume that the physical boundary between the agent and its environment exists due to the independent physical devices of its sensory and motor interfaces. The boundary between agent and environment thus appears as a static and rigid boundary. We contest this view by creating a simple simulation model in which this boundary can vary dynamically. Thus we argue that an agent’s perception is an outgrowth of the complex interference between the efferent and afferent copies of its action patterns. The agent consists of a body with two straight arms that move freely from -90 to 90 degrees. Those arms are controlled by a continuous-time neural network. The neurons connected to the arms sometimes receive body states from the arms (the afferent copy) and then will move the arm in order to explore the environment (efferent copy). The role of sensory system and motor system are thus switching temporally, and there is no explicit sensory-motor flow. There are some neuro-psychological experiments supporting the above dynamic view. For example, Yamamoto and Kitazawa (2001) demonstrated that with their arm-crossing experiment in which the perceived temporal ordering of haptic stimuli on a subject’s hands is reversed when successive stimuli are temporally very close together. This experiment implies that we may be able to explain our perception by something based on body image rather than just by reactions to sensory input. The agent in this simulation is trained via a standard genetic algorithm. The agent was intended to learn to distinguish between fans with differing numbers of wings which the agent can touch and manipulate using its arms. From this experiment we draw two primary conclusions: 1) The two arms become differentiated into sensor-like and motor-like arms, and the agent can successfully distinguish different fans by touching them 2) The agent’s active and passive touching of the fans is driven by the stability of dynamic attractors associated with those touching behaviours. By placing time delays into the neural connection from the arm neurons to the body neurons, we notice that motor-like arms appear more fragile than sensor-like arms, and the attractor associated with active touch is more fragile than that associated with passive touch. Our simulation demonstrated that the differentiation of sensory and motor functions emerged by mixing free and constrained armmotion conditions. When there are no obstacles, the arm moves freely and the neural network activations maintain coherence. This coherence could be taken as a sensation of body image. When there are obstacles present, however, this coherence is lost, and this interruption is transmitted as sensory information. By investigating the coherence/decoherence events of these internal neural dynamics, we will argue that the interference between efferent and afferent sensory copies drives sensation.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Simulating Active Perception and Mental Imagery with Embodied Chaotic Itinerancy

We explore the understanding of conscious states in terms of spatio-temporal dynamics through modelling a mobile agent. Conscious states are associated with an agent’s spontaneous and deterministic fluctuation between attachment to and detachment from the surroundings. It is because of this fluctuating nature, we argue, that an agent can perceive structure in the world. Perception requires a co...

متن کامل

Multi-Modal Active Sensing for a Simple Mobile Agent

This work presents a methodology for the combination and use of many simple features of di ering modalities that are extracted from the environment. There are two main ideas presented here, rst that it is important to consider all modalities for extracting sensory features and second, that useful information can be extracted without resorting to computationally expensive methods. Many useful fe...

متن کامل

A Tool to Simulate Affective Dialogs with an ECA

We describe a testbed for simulating affective dialogs with an Embodied Conversational Agent (ECA). We show how the dialog is influenced by the social context and the agent’s emotional state and how this state is, in its turn, dynamically influenced by the dialog.

متن کامل

Simulating autonomous coupling in discrimination of light frequencies

To study the interfacial complexity between an agent and its environment such as the adaptive selection aspects of sensory inputs, we propose a new coupling mechanism, called autonomous coupling, where an agent can spontaneously switch on or off its interaction with the environment. An oscillatory neural system with autonomous coupling sums the sensory inputs and initiates action selection via ...

متن کامل

Actes de langage et émotions : vers un langage de conversation multimodal

Agent Communication languages were initially developed for exchanging information within multiagent systems composed of software entities. This article falls within the realm of mixed Multi-Agent Systems composed of humans and artificial agents which are embodied for simulating the human behavior. In order to increase the interactional capacity of virtual agents, a multimodal conversation acts ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2008